North Star Games are expanding their hit release of Evolution by adding the power of Flight to the game! Yes, feel free now to create a species of flying, pack-hunting, carnivorous beasties to strip the flesh from the sluggards still gathering around the watering hole.
In addition, they’ve apparently made quite a few gameplay-related changes in their evolution to the 2nd edition of the game, and have happily decided to make an upgrade pack available to all backers of this expansion if they manage to hit the associated stretch goal, about $10k over the base funding.
… the first game to mimic how Evolution actually works, not as a proactive progression, but as a flux with ebbs and flows to which players must continually adapt. Each species’ success depends on how its traits interact with the changing environment, but no trait is unconditionally better than the others.
Burrows and Badgers
by Oathsworn Miniatures
Embarking on their sixth miniatures project, Oathsworn Miniatures brings us a line of medieval / fantasy creatures to populate our worlds with! The initial greens look fantastic, and judging from the results of their past campaigns, the final figures should look just as good.
Sadly, they’re across the pond in the UK, and running the project in £’s, so it’s a touch pricey if you’re looking to get multiples of a single figure, rather than the discount they offer on a full set.
If you’ve seen Disney’s Robin Hood, read the Redwall books, or played Mice and Mystics, you’ll know the sort of thing we mean; mice, hares and other critters walking on their hind legs, wearing clothes and wielding swords… but ours are maybe a bit darker, more swords-and-sorcery than cute and cuddly.
Ion: A Compound Building Game
by John Coveyou
If you haven’t checked out the preview by our very own resident scientist Ben, take a look here – Ion: A Preview
Ion is a quick but explosively fun card game themed accurately around a few fundamental chemistry concepts. More specifically, how ions form some of the most basic compounds we use everyday. But don’t worry, we didn’t leave out the noble gases!
The King’s Abbey
by Randy Rathert
A medium-weight monk-placement game from newcomer Randy Rathert, The King’s Abbey is back on Kickstarter after falling short the first time, and revamping the project to work with the nearly standardized set of stretch goals that everyone demands.
While I’ve never heard of Tabloro, it seems these folks have an online implementation of King’s Abbey ready to go if you want to give it a trail run! A print and play version of the game is also freely available from the project page.
The King’s Abbey is a worker placement/resource management game that transports you right into the 11th century. This is when great abbeys were a central part of the Middle Ages.
Each player leads an order of monks commissioned by King Sivolc to construct a great abbey to defend against the ever increasing darkness that threatens to engulf the land. Players improve their abbey and gain prestige by training clergy, building towers and buildings, fighting off Viking attacks, and completing crusades.
by Glenn Drover
WarQuest is a high fantasy/grand strategy game that immerses players in the world of Myrathia where each takes the role of a warlord, seeking to reunite the fractured land under his/her banner. During the game, players will recruit different races (wood elves, dwarves, goblins, orcs and satyrs) to fill their armies, travel across the world of Myrathia, complete demanding quests, engage in ferocious battles, conquer and control strategic regions, and if successful, make themselves ruler of all Myrathia.
One thing we quickly saw when we got together and started working on WarQuest was that…
“We’re gonna need a bigger table.”