I made an impulse-buy during the Black Friday sale at our FLGS and ended up with the 4th edition of GW’s mammoth Space Hulk. I had a great time punching and assembling all of the lovely bits and pieces, but was still nervous about how it would play. After completing the first campaign mission this past weekend, I think I can safely say that I’m happy with it, though we’ll see if Kelly B. can stand to work through it alongside me.
Why are the minis bigger than the squares? I could not even put out my genestealers without knocking at least one of them down because they were too close together.
7 Wonders Duel
I played the original 7 Wonders with Alicia as a two player game a while back. While it worked, it just wasn’t that great. Recently, a two player version was finally released and I have been interested in seeing how it played. Matt had his copy handy so I asked if we could give it a shot. It feels just like the full-fledged 7 Wonders, so it still all seems very familiar, but it also includes some new elements and ideas that work flawlessly for two. Matt came out swinging and went heavy military, so I decided to go for building my wonders as quickly as possible. I was able to negate a lot of his military might and come out on top. Science for the win!
I’ve played a handful of games so far, but this most recent play was by far the most cutthroat. Steve and I were pretty ruthless and his complete monopolization of the brick resource made it nearly impossible to gain a lead. The match ended closer than expected, but I definitely spent most of the game on my heels. This title continues to be my favorite of all in the series.
Far Space Foundry
We borrowed this one from Steve and it’s great! I beat Matt by one point because I am a pro at stuffing spaceships with meteor rocks that I’ve turned into ray guns, naturally. In all seriousness, this is a great game to check out!
I have been hearing nothing but good things from Matt about Siggil, so I was happy to check it out. It is a game with very simple rules but also one that can easily be classified as tough to master. As I watched Matt set up one of the setup configurations, I immediately adopted the strategy to be able to collect one of the spirits that were on the bottom of the pile at the end of the game in hopes to be the deal breaker. It ended up working out and I was able to snatch the winning spirit card from Matt on my last play. I can see this one getting a ton of plays due to the various setup configurations.
I’ve continued to play Siggil regularly since Dan picked this up for me at BBG Con, and yet I remain awful at the game. I enjoy it a bunch, and the variable set-ups add a really enjoyable twist to the puzzle, but for whatever reason, I am downright bad at this game. I couldn’t even beat Steve on his first play!
Always the greatest. I suggested that Matt and I make a real time track out of a quilt after Matt told me about how people use actual buttons instead of the button tokens. And then I thought that it would be way more annoying to make all of the pieces out of fabric and decided that I didn’t want to do it anymore and that the components of this game are really awesome how they are.
Oh my gosh, April. Just… oh my gosh.
Yes, it’s still happening. Yes, it’s still awesome! We suffered another loss, officially breaking out good luck streak through the Spring months. We’re in the middle of July, the heat is beating down and the diseases are spreading! I can’t wait to find out what’s next!
Keep Talking and Nobody Explodes
This is not so much a board game, but it is certainly an excellent game! A race against the clock that is teeming with logic puzzles, this cooperative game is exciting and frustrating and excellent overall.
This game! I love it. I could play this for hours, and I may have. It’s a giant deduction puzzle under pressure of a bomb exploding and it’s a lot of fun. If you like puzzles, try this! If you get anxious easily, good luck.