Everyone tries to make their mark on the world. Some desire to leave bigger marks than others. The rest of us just want to leave some marks on our board games (however painful it might be to actually write on the boards and tear up the cards). With the recent adventure provided by Pandemic Legacy, the League is inspired to think of what other games we love that might make fun Legacy campaigns, allowing us to affect every future play with the actions we take. Allow us to brainstorm for you.
Robinson Crusoe offers scenario based gameplay already, but it would be really cool if they took that one step further. You need to survive on the island for multiple years that will span multiple plays. Each decision you make will effect the rest of the group and further scenarios. There would need to be some way to help you a little more with the dice rolls I think. There is so much untapped potential here!
Legacy Trick Taking
A little off the wall, sure, but I’d love to see a classic trick-taking style game that involved a legacy element. A way to organically remove and introduce new and different cards across the lifespan of the play session. Dwarf King does something along these lines, but I think it would be great to push it further, because everything is better when you get to watch your friends agonize of tearing up cards.
Escape: the Curse of the Temple
I think any legacy changes that are made would have to be on the smaller side, since this is such a quick game, but I think it’d be totally awesome if you waste creating crazier and crazier temples every time you played. Maybe curses are permanent or tunnels collapse. Maybe you get extra dice or find special gemstones that count as extra or something. I definitely think it could shake up an already crazy game to add Legacy elements.
Add new and unusual forces to your fleet! Power-up your missiles and rain havoc on the other side of the world! Maybe you’ve disturbed some sea monsters along the way, eh? Different maps could be possible, maneuver and plan your way around islands or coastal waters! The possibilities are endless, as is my current supply of exclamation marks!
I know Stonemaier Games has Charterstone in the works but I would love to see the Brands attempt a legacy style game based on their Village franchise – one of my Top 5 favorite games. The multi-generational game play lends itself to an engaging narrative where each player takes on different roles throughout multiple generations of a family. Maybe your grandfather was a carpenter so for the first few games you will specialize in building up the village or other woodworking projects. Once your grandfather is laid to rest, you proceed to play as your father who decided that farming was his passion. All the while, the Village infrastructure and economy continues to grow as the villagers discover new technologies and efficiencies. After typing this, I really want to make this game!
Wouldn’t it be cool if this awesome game was even MORE like Sim City? You could include natural disasters, expansion into neighboring cities causing conflicts or alliances. There would of course need to be new tiles and some type of narrative to be included. One objective could be to have your city to survive an attack from Godzilla! Someone make this…
A mild-mannered set collection game turned on its fins by the introduction of a legacy element! Winning the game could change the leadership of the different aquatic clans, giving special abilities to those factions in control of the deep sea Senate. Each monster could provide its own benefit and defeating them would cause them to be removed forever. And don’t even get me started on being able to carry over your keys and pearls into the next game, allowing you to salvage a lost game for a next-game benefit. I can see the GenCon stampede now…
Survive: Escape from Atlantis
The terrain of this game could easily be manipulated from game to game, as could the presence of monsters. Maybe there are new monsters or someone loses a boat. Perhaps you have to collect things from the island and bring them to shore with you. It’s possible that parts of the ocean become impassable or done parts of the shore are unsafe to return to. The possibilities are endless.
There’s a story to be told in every quilt.